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Showing posts from October, 2017

Adding Touch Support

So adding Oculus Touch support was relatively simple,  but I was having an issue were the hands weren't translation properly with the headset...honestly feel pretty dumb taking as long as I did to figure out the LocalAvatar GameObject should be a child of the tracking volume.

And so it begins....

I live and breath indie game development.  Aside from being a dad, it is one of the most rewarding things I can think of.  After taking about a year and a half off I can finally be back to it. So the past month or so has mainly been design, modeling and roughing out the overall  project.  Last night I actually started to code!  Nothing major, I made a quick room in blender and started coding the mechanics in Unity. Basically in this "level 0" I'll figure out the core mechanics then move onto level (or world) creation. Expect more to come.